All Work

SandBase

SandBase is a platform that gives agents their capabilities. Models, APIs, skills, and other agents are collected in one place for developers to combine. We designed the identity and the website, and built a set of brand tools the team now uses to produce its own material. A stacked symbol, a small fixed palette, and procedural pixel imagery run through all of it.

Built in layers

Every capability on SandBase is a unit that combines with others, and the brand starts from one such unit. The symbol is a stack of layers. It is the logo, and it is also the basic building block of the visual system: layers stack, shift, and pass a signal along, the way tools do in a workflow. Agents have no body of their own, so we represented them as servers, then used pixelation to blur the line between servers and skyscrapers. At low resolution a server rack and a high-rise share the same silhouette, so the imagery reads as machines and as a city at once, and a construction aesthetic suggests work under way. Together, this creates the illusion that agents are a workforce operating in the real world.

Dark SandBase poster composition with a connected pixel world and the message Find capabilities, build workflows, deliver real workLight SandBase poster composition with a continuous stack of layersLime SandBase social post with the words Build, Run, RepeatPaper-on-violet SandBase social post with the message Start with one capabilitySquare SandBase social post with a pixel corridor and the message Turn a question into finished workSandBase’s lime identity and layered pixel sculpture on an ink background

From the city to the catalog

The website moves from atmosphere to function. The homepage opens on the pixel city to establish the brand’s world; in the agent and model catalogs the imagery recedes and the page returns to a clear grid with search and filters, leaving attention for comparing and choosing. Each agent gets a generated pixel mark, so every entry in the catalog has a recognizable face. The model covers are the one exception in the system: they leave the brand palette to illustrate what each model is good at, held together only by the shared pixel texture. Blog covers return to the brand colors and use layered structures to express the technical ideas in each article.

SandBase website design on desktop and mobile Six model cover illustrations: a hummingbird, heron, woven ribbons, coral, flower, and nautilus shell SandBase Agents page with a violet hero, a featured agent, and illustrated service cards Image and video model catalog with illustrated covers, search, and filters
Model tradeoffs: layered paths branch toward a taller stack on violetAgent boundaries: two connected stacks, with one enclosed in an open cubeCreative testing: three framed geometric variations connect to a lime nodeDebug or retry: an open layered cube beside a looping path

Tools instead of guidelines

SandBase is built on combining capabilities, and the brand works the same way. Instead of a static guideline document, we made the brand a set of tools: the Studio for imagery and motion, the Social editor for announcements and posts, and the Assets page for logo and cover downloads. All three share one scene library and palette, the same source as every image on this page. When the team needs new material, it comes out of this system, so nothing starts from scratch and the result stays on brand.

SandBase’s symbol and wordmark with the ink, lime, violet, lavender, mist, and white palette SandBase’s Assets page showing symbol sizes and wordmark variants SandBase’s custom Studio showing its scene library, layer artwork, and brand color controls SandBase’s Social editor showing poster templates, layout controls, and a layered announcement design